Anyway, even if I am wrong, 50 per cent of the game, although blindingly fast, is, ironically, a mega yawn. but if I'm not, it's a compromise that hasn't done anybody any favours. Like I say, though, I could be way off the mark. Thus, some bright spark suggested the inclusion of the powerbike bits. I could be way off the mark here, but I get the feeling that somebody decided half-way through production of what was going to be a pure motocross game with extra 'stunt awards' that players would become bored if they weren't travelling at three squillion mph at some point. So why bother putting the stunt stuff in? It's strange, but. This is a double bummer, because as well as being boring they're also extremely difficult because the computer riders are gifted with ridiculously fast machines.Īnother point is that in the motocross parts, while airborne, you get the chance to perform 'stunts', yet the end of race 'score' doesn't acknowledge your prowess. Why 'boo'? Well, what I'm trying to say (and it's about time), is that the super-fast road races are actually mind-numbingly boring: but, in Championship mode, to get to each successive motocross race, you also need to complete a road race.
Moto racer 2 music trial#
First you're in a tarmac-hugging mega-speed road race on a Honda Fireblade thingummyjig, then you're in a motocross race on a trial bike doofer. Now I can get back to the point I raised earlier: Moto Racer isn't just a motocross game - it's also a superbike game, as you'll have noticed from the screenshots. But maybe I'm just being cynical.) How does it play, though? (For some reason I find myself thinking of Ridge Racer Revolution on the PlayStation here, which did a similar thing with the cars. First, the courses become reversible (properly reversible, mind you, none of that silly Japanese mirror mode) and second, you can ride miniature versions of the bikes you've become used to. Oh yes, and once you've beaten the eighth track, two further options come into play. Compris? So, you want to see the other four tracks? Guess what: select Championship mode, place third or better in each consecutive bout, and the entire Moto Racer world becomes your oyster - or not, if you're crap. Next up is the single race, meaning you race against either 12 or 24 computer-controlled racers - and again over only four of the tracks. First, you might want just to get the hang of things, so luckily you can race against the timer on four of the tracks - or against yourself, thanks to the 'ghost bike' that mimics your previous best laps. There are eight tracks, right? But not all can be accessed immediately.
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The arcadey game structure will be as familiar as the arcadey visuals. I, however, played it on a basic P133 and eventually plumped for lo-res.
![moto racer 2 music moto racer 2 music](https://gamefabrique.com/storage/screenshots/ps/moto-racer-2-06.png)
The game moves like greased lightning and, should you own a 3D accelerator card and/or a Cray 9000 NASA computer, actually manages not to be unplayably jerky while doing so. Moto Racer is a pure arcade experience with the emphasis placed on the speed of the proceedings. But I'll get to that later, after the basic genre and structure explanations, which are as follows: Unfortunately Moto Racer isn't really a motocross game at all: or at least half of it isn't, which is a shame. And, of course, this whole episode also makes me an expert on motocross games. (Tim's dad had to come and help her when he got back from work.) Excellent. The superb denouement for all us other kids, though, was that not only had a semi-delirious Peter called Tim's mum a 'stupid effing bitch' to her face after she asked how he felt, but that she was also unable to climb out of the quarry unaided. Three quarters of an hour later and Peter was finally being stretchered away by professionals, his lower left leg by now the size, shape and consistency of a severely clubbed baby seal. "Um, yes, his leg's broken, you'd better go and phone 999 immediately," she said. By the time she'd clambered down the bank in her high heels, another 20 minutes had passed, and Peter's face had gone a bit green. Tim's mum had suspected it was a 'practical joke', and had insisted on seeing the broken leg for herself before alerting the emergency services. The ambulance was on its way, then? Er, no, actually.
![moto racer 2 music moto racer 2 music](https://images.gog-statics.com/39e6b3838990037b63006881402a0e51f355acf2ed9c7cdf8e5075d784af7f9b_product_card_v2_mobile_slider_639.jpg)
Eventually Tim reappeared, waving, way above. Tim's house was the nearest, so he was dispatched to phone 999, leaving the rest of us time to hide the Montesa, and concoct a story that wouldn't get us into trouble.
Moto racer 2 music skin#
"My leg, my leg," he was yelping, and we could see what he meant: his shattered shin bone had pierced the skin in three places. We climbed down, and could hear his groans. Looking down over the edge, we saw he was now spread-eagled at the bottom of the quarry, with the still revving bike beside him.